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While exploring the map, an intrepid Skyrim explorer came across the above archway in the bottom southeast of Skyrim. As with most games that have an edge of the map, this archway prevented access through the gate with the use of an old gaming stalwart, the invisible wall. The archway was in the direction of Morrowind, the third installment in the Elder Scrolls series, complete with visible terrain and foliage. So, the explorer did what any good gamer would do, and turned on no-clip mode and broke out of Skyrim, finding not only the landmass on which Morrowind takes place, but the Imperial City from Oblivion as well. There are two theories as to why this is in Skyrim.
have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.
and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this? just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder; Explorer Travels to Morrowind, Oblivion in Skyrim
The explorer notes that he was able to walk through Morrowind for quite a while before the textures and foliage gradually faded to something less intricate.
He estimated his location using the in-game Skyrim map, indeed putting him in Morrowind.
He came upon Vvardenfell, the volcano that destroyed Morrowind.
As well as the Imperial City of Cyrodiil, from Oblivion.
He notes that the previous games’ landmasses are slightly different in Skyrim, but as one can see from the above comparison, are pretty similar.
The popular, exciting theory regarding why Bethesda would put landmasses from both Morrowind and Oblivion into Skyrim is to set the stage for some future DLC, wherein we’d be given access to both lands. A slightly more sensible theory is that since each Elder Scrolls game takes place on the same world, and each game’s map shows the other, inaccessible lands, Skyrim’s 3D map required the previous games’ landmasses in order to properly fill out the map.
Oblivion Gate In Skyrim Walkthrough
Either way, both theories result in no-clip mode allowing players to walk out of Skyrim and into the past.
(PPSh-41OXM via Eurogamer)
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Morrowind, Oblivion, Skyrim, The Elder Scrolls V: Skyrim
Skyrim Oblivion Gate Mod
An Oblivion Gate is a portal designed by Daedric forces to create a gateway between Mundus and the realm of Oblivion. They were used during Molag Bal's attempted conquest of Nirn, the Planemeld, and Mehrunes Dagon's attack during the Oblivion Crisis.
By gameEditHistoryEditPlanemeldEdit[?]Oblivion CrisisEdit[?]Great GatesEdit
As demonstrated during the Oblivion Crisis, a variant of Oblivion Gate called Great Gates can be created to deploy massive weapons, such as Siege Crawlers. These Great Gates are several times larger than standard gates and are used during large-scale attacks on cities. Mac address scanner freeware.
AppearancesEditMore Oblivion Gates Mod
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