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What is Rerolling?
Rerolling is starting a new account on a game, in this case Star Wars Galaxy of Heroes, several times to participate in a random lottery or gacha to get gear/items/characters that would normally take a large investment in sheer time or currency. Players reroll for various reasons. By rerolling new accounts you are able to restart until you begin with vastly stronger characters/items/gear than you would get the majority of the time you start the game and this allows you to play whatever game from the beginning on with an 'advantage'.
Some games may frown upon or discourage active attempts at rerolling. However, rerolling is a common practice among 'freemium' or F2P apps. As of this last update there has been no punishments or warnings handed out by EA on this matter. Until I hear otherwise this is considered completely safe to do.
Do I need to or should I Reroll?
That is entirely up to you. The odds of getting the rarer unique characters is rather low. You will also lose any progress on your current account unless you continue to play both. However, Star Wars Galaxy of Heroes is a hero gathering/team building game. Starting with the right character or having better synergy in your parties can make a huge difference in completing challenges and missions. If you are the type of player who only likes to have the best characters or have a tendency to drop a chunk of cash on gacha/lotto chances to get certain heroes then rerolling can save you a pretty penny on your initial start. If you had a bunch of bad luck on your pulls it would also to be something to consider. The most important thing is that you are enjoying the game. Play in a way that ensures that it's enjoyable. There are no guarantees that you'll be able to get a good reroll quickly so settle in if you go for it.
What Characters do I want?
That is entirely up to you! If you are just looking for a powerhouse for PvP try to get one of the 80 shard cost characters. Generally any 4* is a great start and you can't go wrong from there. If you really want Han Solo or Lando then by all means roll for them. This method should just be used as a shortcut for your enjoyment of the game.
I just want to PvP. Can't you tell me?
Ok, Ok. Anakin Skywalker, Obi Wan Kenobi, Darth Sidious, Darth Maul, Barriss Offee would all be great characters to start with on the ladder. They have strong techniques and will have good synergy with any future purchases as well as allowing you to complete a lot of story content. Happy Hunting!
I don't want to Pvp. Can you tell me?
Uh, how about URoRRuR'R'R. Tuskens know best. Personal preference would be king here. I would probably err on the side of a healer since that will allow you take on a lot of the harder missions earlier. Characters with stuns and utility are also very useful. There is an endurance mode at level 40 that will use all of the characters you own so don't worry if you get someone 'useless' later on.
SWGOH: Rerolling Guide and Walkthrough
Rerolling in Star Wars: Galaxy of Heroes is pretty simple. All it requires is a couple Google Play accounts plus some time and patience. You are able to use an existing account on Galaxy on Heroes if you just want the Samsung Data Pack.
There is no guarantee how long rerolling on this game will take unfortunately. The odds of getting a 4* character can be as low as 2%. I have listed the fastest and easiest reroll method that I know of currently without manipulating any game files. If someone knows what to delete or how to reset the guest account please post below!
There is no guarantee how long rerolling on this game will take unfortunately. The odds of getting a 4* character can be as low as 2%. I have listed the fastest and easiest reroll method that I know of currently without manipulating any game files. If someone knows what to delete or how to reset the guest account please post below!
I had to reroll 10 times to get my 4* which was 30 pulls from the Data Cards store. Players can also very rarely get 3*+ from the Bronzium Data Card so make sure to use every pull possible on each account before trying again.
Note: In order to get the Samsung Data Pack and free 400 gems for Star Wars Galaxy of Heroes you will have to use the BlueStacks emulator or a Samsung product.
- Create and/or login to one of your Google Play Accounts using Bluestacks or a Samsung device. Skip to step 4 for existing accounts.
- Log in and skip tutorial to get to the Cantina. From here go to the Light Side Missions holotable.
- Do the first 3 missions available in the Light Side Missions and claim Daily Challenges Rewards after the 3rd mission to hit level 4. Claim your free gems from Daily Challenges and from your inbox.
- Claim the free Samsung Data Bundle from the Data Cards Holotable. (Cash Shop)
- Use the free gems you received to open Chromium Data Card packs. You will probably have enough for 2 - 3 packs.
- If you got lucky and pulled the desired character(s) - Play the game and enjoy! If your desired results are not achieved - Log out from settings in the top right hand corner.
- At the title screen click to log in. Log in with a new Google Play account, rinse and repeat.
- When you are happy with your reroll you can also connect to your Facebook account for an extra free 200 crystals
Good luck out there! If you have questions or complications please post below and I will do my best to see you battle ready.
Confirmed! Existing players logging in for the first time with BlueStacks will get the Samsung Data Pack. Thanks Maestronel
If you are getting an error message that says 'hardware not supported by this application' try downloading all of the Google Play Files. Google Services, Google Game Manager, Google Play store, etc. If you can sign into any game using Google Play on Bluestacks then Galaxy of Heroes should run also.
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Guide to get Free Gems & Free Crystals. Reroll Accounts for Free 4 Star, 5 Star, & 6 Star Characters! Star Wars Galaxy of Heroes: Tips, Tricks, and Cheats to help you get ahead in your favorite game!
- Doesn't seem to work for me. I remove the Google account under settings in Bluestacks, login with another Google account and it doesn't reset, it just takes me to the place I was in the beginning.
- The Data Pack doesn't appear to be available anymore
- How do you log in on Galaxy of Heroes? I'm stuck on 2.
- The thing that road blocks me for this is making multiple google play accounts. I can only make a few before it refuses me.
Star Wars: Galaxy of Heroes | |
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Developer(s) | EA Capital Games EA Mobile |
Publisher(s) | Electronic Arts |
Platform(s) | Android, iOS |
Release | November 24, 2015 |
Genre(s) | Role-playing |
Star Wars: Galaxy of Heroes is a mobilecollectibleRPG developed by Capital Games and published by Electronic Arts.[1][2] The game received a soft launch in Australia during October 2015, and was formally released on November 24, 2015.[3][4][5]
- 2Gameplay
Premise[edit]
Heroes is set in a cantina in a distant corner of the Star Wars galaxy, where people of varying species compete in simulated holographic battles involving notable figures throughout Star Wars history for fame and fortune.[6]
Gameplay[edit]
The main area in the game; The Cantina
Galaxy of Heroes allows players to collect Star Wars characters from both the main canonical universe established after Lucasfilm was acquired by The Walt Disney Company and the Legends-canon Star Wars: Knights of the Old Republic series, create teams with them, and use them to fight in turn-based battles. There are multiple ways to collect characters: some are given to players immediately, whereas others are gained via game play or as in-game rewards in the form of shards that are earned by players to unlock and or promote their characters. Shards can either be earned from battles or bought from a shop. Once a player maximizes one non-event character's rarity to seven stars, he/she then unlocks a special shop in which excess shards from seven-star non-event heroes can be exchanged for gear. The shard amount needed for the character to be unlocked will also correspond to their starting star level, which can range from one to seven stars. Characters can be promoted to a max of seven stars with each additional star increasing their power. There are also training droids that can provide varying levels of experience points to level up characters. Gear, mods, and ability parts can all upgrade characters, although some gear can primarily be won only from battles for one particular side of the Force, to encourage players to play on both sides. The maximum level cap in Star Wars: Galaxy of Heroes is 85, which was changed from the previous level cap of 80 (previously 70). The maximum gear level is gear 13. Players level up their user level by gaining experience by completing daily quests or completing battles. The main currencies of the game are 'credits' and 'crystals'. Credits can be used to train a hero, buy things from the store, obtain a hero when you have enough shards or promote a hero. Crystals can be used to buy packs from the store, buy credits, acquire character shards, and energy and arena refreshes. Crystals can be bought with money or can be given as rewards from arena and daily challenges.
Battles are divided up into rounds, with the character with the highest speed attribute going first. Each team consists of up to five different hologram avatars which battle until defeated or retreated. Battles are turn-based, again based on the speed attribute, where the combatants apply various buffs to their own team and damage to the opponent all the while trying to deal the most overall damage and have the last character alive.
Modes[edit]
There are various modes for players to engage in, including squad arena (player vs. player), dark and light side battles, cantina, galactic wars, raids, and various special events. All modes are played versus the computer controlled AI, including the squad arena battles in which the AI controls a player-created team.
Center Table:
- Light Side Characters Campaign: Lead a squad of light side heroes to defeat dark side enemies in 3-wave battles.
- Dark Side Characters Campaign: Lead a squad of dark side villains to defeat light side enemies in 3-wave battles.
Upper Center Table:
- Shipments: Purchase randomly available character shards and gear with crystals and credits, which change every six hours.
- Store: Purchase data cards to get characters and consummable resource items, or redeem a Bronzium data card with earned Ally Points.
Upper Left Table:
- Neutral Cantina Campaign: Lead a squad of heroes and villains to defeat unlikely combinations of enemies in 3-wave battles.
- Neutral Mod Battles Campaign: Engage in 5-wave battles against enemies enhanced by particular mods to earn low-grade mods and slicing parts.
- Mod Challenges: Win mod battles to earn better mods of a particular stat.
Upper Right Tables:
- Arena Battles: Battle against other player squads in 5-on-5 battles, while competing for daily prizes based on ranking.
- Galactic War Campaign: Defeat a daily gauntlet of 12 player squads with squads from your entire collection of characters, while being aware of permadeath.
Lower Left Tables:
- Daily Challenges: Complete daily challenges to obtain important resources and select gear.
- Grand Arena: Players at maximum level are grouped into 8 and pitted against three opponents in a mini territory battle with rare gear and slicing parts at stake.
Lower Right Tables:
- Special Event Battles: Participate in special battles reflecting Star Wars scenarios to earn rewards
- Shard Shop Shipments: Purchase gear or shards for General Grievous with currency redeemed from excess 7-star character shards
'Back Room' Areas:Far Left, Guilds
- Guild Raids: Work together to defeat a powerful boss and earn rare gear and shards for a special character.
- Territory Battles: Work together to drive enemy armies away from a large swath of territory.
- Guild Shipments: Purchase items with guild tokens earned from guild victories, including character shards.
- Guild Member Item Requests/Donations: Allows a guild member to donate or request gear items.
- Statistics Management: Review the guild's current statistics, since its inception.
- Guild Search: Search for other guilds.
Far Right, Ships
- Fleet Arena: Pit your created fleet against other player's fleets and compete for daily rewards based on ranking.
- Daily Ship Challenges: Complete daily challenges to earn ship resources.
- Fleet Arena Store: Use currency earned from arena ranking to buy blueprints, shards and high-grade ability materials.
- Neutral Fleet Battles: Use your fleet to defeat computer-controlled enemy fleets, composed of heroes, villains or both, in single-wave 3-on-3 battles.
Guilds[edit]
Guilds were introduced to the game in April 2016.[7] As with most games, guilds in Star Wars: Galaxy of Heroes consist of players teaming together to achieve common goals. In this game, guilds consist of a maximum of 50 players that can go on raids, and participate in both Territory Wars and Territory Battles.
Raids[edit]
Raids were added to the game in April 2016 with the introduction of the Rancor. Guilds send in teams of five hologram avatars at a time to battle multiple powerful bosses across four different stages, with all bosses sharing a universal health bar that is split into fourths, one for each stage, which decreases as the damage the guild inflicts begins to accumulate. Once it empties completely, the raid is won and participating members will be given rewards.
There are three types of raids, each set in a different era and known for its unique difficulties. One lets the player fight a Rancor, another lets the player battle a Separatist AAT, while in another the player faces off against ancient Sith warriors, along with Darth Nihilus, Darth Sion and Darth Traya, all from the Knights of the Old Republic series.[8] The first raid introduced, the rancor, is considered easy by many players, and a single player can complete the raid. There are 7 different tiers of difficulty for this raid, including Heroic Rancor, also known as HPIT. This raid requires 7 star characters and is the only place to acquire Han Solo shards (except for the Galactic Bounty I event). The second raid added to the game is Tank Takedown, where a guild takes on General Grevious, A Separatist AAT, and Rocket and Battle Droids. Although this raid is harder than Rancor, it is still easy to higher level guilds, and some players are able to finish this raid on their own. This raid only has 2 tiers, including Heroic AAT, also known as HAAT. The newest raid, The Sith Triumverate Raid (STR), is also the hardest. Like Rancor, this raid has 7 Tiers, including Heroic. Heroic Sith Raid (HSTR) is in high demand by players, with many of them moving to guilds that can complete HSTR. This raid also lead to the nerf and rework of many factions most notably the Nightsisters. The heroic version of this raid gives out Darth Traya shards, mod salvage, which was introduced in Mods 2.0 and Gear 12+ gear, which are required to fill slots 4 and 5 of the gear level 12. The only other place to get G12+ gear is the weekly shipments store.
Ships[edit]
Ship battles were added on November 22, 2016. This feature allows players to control various spaceships through their captains and pilots.[9] The vehicles are controlled and played similarly to the main game with the player's characters, with the addition of an unassailable capital ship, which offers leadership bonuses, special abilities, and additional attacks.
23 different ships were available at the launch of the new feature. Ships enhancement mirrors that of characters, each area available for improvement - rarity, level, skill level - requiring a different, special currency. These currencies are acquired through daily challenges and daily reward for fleet arena standing.
Mods[edit]
Mods (short for modifications) are an optional upgrade for characters within the game. Once the player's account reaches level 50, Mods become available to any of their characters that are level 50 or above. There are different categories of mods, each of which yields a different primary effect on the stats of the character that has equipped it. This effect allows players to increase statistical areas of their characters to yield better performance in battle.
In the late summer of 2018, EA released an update that significantly changed how mods worked, dubbed 'Mods 2.0'. The update grants players more freedom on what kinds of mods they would like to acquire by eliminating character faction requirements from the Mod Challenges, and provides suggestions for each character on which mod types should be used. In addition, mods graded as Mark V (the original, typical Mark limit) can be 'sliced' (hacked) to increase its color tier and open up extra secondary stats, and can be sliced once more to reach an extra-higher, exclusive Mark VI tier. Slicing requires parts acquired from an extra set of very difficult mod battles against characters of a certain faction, while all mod battles now use a separate pool of energy.[10]
Reception[edit]
Reception | ||||||
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The game has received a mixed response from critics, currently holding a 70/100 rating on Metacritic based on 8 reviews.[11]
References[edit]
- ^Jones, Brad (June 16, 2015). 'EA Announces 'Star Wars: Galaxy of Heroes''. Game Rant. Retrieved November 17, 2015.
- ^Csaki, Daniel (November 16, 2015). 'Star Wars: Galaxy of Heroes – A Mobile Game Under the Radar'. Press Examiner. Retrieved November 18, 2015.
- ^Hodapp, Eli (October 13, 2015). ''Star Wars: Galaxy of Heroes' Soft Launches in Australia'. Touch Arcade. Retrieved November 21, 2015.
- ^Osborn, Alex (November 24, 2015). ''Star Wars: Galaxy of Heroes Out Now'. IGN. Retrieved November 30, 2015.
- ^Slater, Harry (November 25, 2015). 'Star Wars: Galaxy of Heroes'. Pocket Gamer. Retrieved December 3, 2015.
- ^EA Capital Games (November 24, 2015). Star Wars: Galaxy of Heroes. iOS, Android. Level/area: Intro cutscene.
Cantina Keeper: 'Welcome! Allow me to introduce you to Galaxy of Heroes. This holotable game can be your path to fame and fortune.'
- ^https://forums.galaxy-of-heroes.starwars.ea.com/../game-update-4-24-2016-part-1
- ^Fahey, Mike. 'Star Wars: Galaxy Of Heroes Gets Guilds, Raids And Huge PvPness'. Retrieved January 18, 2017.
- ^'Star Wars: Galaxy of Heroes - Ships Trailer'. Cosmic Book News. Retrieved January 18, 2017.
- ^'Star Wars Galaxy of Heroes - Mods 2.0 Update Video'. YouTube. EA Star Wars. August 30, 2018. Retrieved October 14, 2018.
- ^ ab'Star Wars: Galaxy of Heroes for iPhone/iPad Reviews'. Metacritic. Retrieved December 3, 2015.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Wars:_Galaxy_of_Heroes&oldid=904055401'
EA isn’t the most popular gaming company out there, often known for being cash-grabby as opposed to designing games according to gamers best interest. Despite their attempts to squeeze every dollar they can, EA does produce a variety of really good games. One which often flies under the radar is actually a mobile game partnered with Lucasfilm. Star Wars: Galaxy of Heroes was released back in the fall of 2015, and the game is stronger now than it has ever been before.
The appeal around SWGoH has to do with the details. This isn’t a quick level up, shoot em’ up kind of game. Star Wars: Galaxy of Heroes is a turn-based battle game which requires a massive amount of patience and attention to detail, whether you’re FTP or PTP. Because it’s run by EA, gamers have been searching for cheats and ways to beat the system since its release. The cold hard truth, however, is that there are no real cheats in SWGoH. Don’t buy into the hype online, and please don’t download anything offering false promises. The only you’ll end up with is a giant headache.
There are ways, though, in which a player can advance rapidly and move quicker than the common casual mobile gamer. These secrets are range from common sense to deep dives, helping Star Wars: Galaxy of Heroes players to advance at a bit faster pace and accomplish more daily. SWGoH is great to play in short bursts throughout the day, while giving every Star Wars fan a taste of magic and nostalgia. Be warned, however, once you get hooked, there is no turning back.
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30 Use A Dummy Team To Throw Off Turn Meter
Another trick for Galactic Heroes is to use a dummy team first, as the AI will automatically use their abilities without a strategy. Then put in your best team and go to town without the fear of having buffs and abilities thrown at you right away.
For the longest time, players could shut down the game and come back in with a fresh start if things weren’t going your way. Using a dummy team is much faster and more efficient. After all, you should always have a handful of weak characters you’re working on leveling up.
29 Don’t Waste Crystals On Mega-Pack If FTP
PTP players will want to use the Mega-Packs to unlock certain characters they are itching to have. FTP players may have to wait 3 to 6 months, but eventually, 95 percent of those toons shards will become available somewhere in the game.
PTP players can also spend money to automatically level up a character. If you have the money to do this, go for it. FTP players can gain the same level for a toon, it just takes much longer and requires determination and patience.
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28 Use Weaker Squads Early In Galactic War
There’s been a ton of contention regarding what the devs were thinking when designing Galactic War in SWGoH. Many new players find this area difficult to complete because they’re most likely using their strongest team right off the bat. The secret to completing Galactic War lies in using a variety of teams, saving your most powerful for the final battles.
This gives you an advantage in turn meter and special abilities, allowing you to defeat those harder squads with fresh toons. Having a couple of strong teams put together will increase your chances of completing the Galactic War daily.
27 Farm With Sim Tickets Two At A Time
The strategy of farming with only two Sims at a time is all about manipulating existing algorithms. It won’t work every time, but over the long run, using this technique will reap more rewards. Most players will use 10 Sims all at once, simply to save time. In doing this, however, you’re decreasing your odds.
The more times you spin a wheel, the better your chances are for getting more of the item you want.
Don’t believe me? Try it over the course of daily play and find out for yourself.
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26 Discover Depths Of The Game Early
Most games now and days are all about the action. Star Wars: Galaxy of Heroes offers plenty of battles, but they are only a portion of the full experience available. Learning what toons sync with others to make the most powerful team, along with equipping mods, unlocking ships, and building specialized teams is what the game is all about.
If all you play is battles, while aimlessly unlocking and buying shards, you’re missing the bigger picture. It’s not in how fast you level, but what you build while leveling up.
25 Use The Auto-Battle Feature
A large part of Star Wars: Galaxy of Heroes is daily grinding. Even if you’re spending money, the grind will always remain. For some, this can become too tedious and boring. Using the Auto-Battle feature will not only speed up the daily grind, it also allows you to see how your team syncs together when using AI algorithms.
Using buffs, de-buffs, and other special abilities in sync with other toons on your team will separate out the good teams from the great ones. Using the Auto-Battle feature can help guide you through styles of play you might not have considered before.
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24 Use Weaker Teams In Beginning Of Galactic War Mode
The Galactic War mode is considered by most to be one of the more difficult daily stages to complete in SWGoH. The trick to completing the mode lies in not using your strongest toons during the beginning battles but utilizing the weaker characters you’ve collected.
In adding your strongest team for the final battles you’ll have full health and turn meter, along with all their special abilities at your disposal. Each stage in Galactic Mode presents a new and fresh AI team while your team carries over from the last battle. Swapping characters and teams can help you overcome this disadvantage.
23 Complete All The Daily Activities
Free to play players must capitalize on this if they want to create strong teams and level up. Each task completed gives certain awards which are imperative towards strengthening your toons and teams. The game even awards you for completing all the tasks.
Consider the daily activities as a built-in grinding checklist. If you want to compete on grander scales, completing the daily activities is a must. The best way to accomplish completing the list daily is to schedule your time wisely while taking advantage of daily battles and energy drops.
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22 Unlock Characters According To Class
If you’ve ever played World of Warcraft, you’d know there is a set class structure when entering a dungeon. Star Wars: Galaxy of Heroes is set up much in the same way. For a team to be successful, the golden rule of thumb is to have a tank, attacker, healer, and supporter.
Whether you're building a Clone team or Rebel team, the toons you choose should be comprised of these classes.
The neat part about SWGoH is that you can mashup rebels with the dark side, allowing you to unlock your favorite characters and use them in a variety of different team structures.
21 Use Sim Tickets Wisely
It’s easy to simply use Sim Tickets when farming for gear, but if the level is a basic one, then using the auto-battle feature instead can have its advantages. This is especially true for newer players who have at least one strong team. Save the Sim Tickets for gear and shards located in hard modes.
Using the technique will allow you to farm what you need without having to wait for additional Sim Tickets once they are gone. Not only does this speed up the leveling process, but it allows you to strategize your farming.
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20 Gear Is Just As Important As Leveling
The biggest misconception beginner SWGoH players make is focusing only on leveling characters, believing it’s the fastest way to get them powerful. In truth, however, the gear and mods attached to a character can improve their strength faster than leveling.
A balance between the two is essential to get the most out of your toon. However, I believe a focus on gear before leveling will produce the desired results most beginning Star Wars: Galaxy of Heroes players are looking for. Farm those mods and level up the gear, along with collecting shards to level the character.
19 Get Friendly With Guild Members
Star Wars: Galaxy of Heroes is not SAO. Guilds are there to help players level up faster while also being able to access gear and mods easier than a solo player. You can join and leave as many guilds as you like, allowing you to find the right one.
The biggest benefit behind a guild is communing with other SWGoH players.
You can request donations of gear from others, while also donating yourself. If the guild is evenly distributed between beginners and seasonal players, there should always be an abundance of gear being donated daily.
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18 Use Light And Dark Battles To Farm Ships
You’d think ship blueprints wouldn’t be mixed in with land battles, but they are. While farming Arena teams, players can take out two birds with one stone if they want to farm ships at the same time.
The Cantina battle store will also have ship blueprints but be careful not to pick ships over toons if you’re new to Star Wars: Galaxy of Heroes. Be sure to complete as many light and dark battles (easy and hard) as possible. It is in these spots where a massive amount of gear, shards, and ship blueprints can be found.
17 Time Those Special Abilities
It’s a natural instinct to use special abilities per how it affects that one character. Learning how those abilities can work with the other toons on your team is essential if you want to get the most out of them. While the ability for one toon might give it more damage power, it could also provide protection for all the other toons on the team.
In this scenario, using the ability at the beginning of the match won’t provide an elimination shot but will protect the team against buffs, giving you a long-term advantage in the fight.
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16 Read Forums To Stay Up-to-Date
There are always new characters being added to Star Wars: Galaxy of Heroes, along with spec changes to previous toons. To build the best team possible for arena battles, it is best to read recent forums about how the new characters sync with the old.
Using forums will also increase your knowledge regarding abilities, gear, and mods. The game itself does a poor job explaining these items in detail, but the forum sites provided by SWGoH fixes this issue. Following die-hard YouTubers is also another way to discover who to farm first, and what teams are the strongest currently. I’ve personally always followed Warrior Presents.
15 Pay Attention To Blue Meter
Most casual SWGoH players only focus on the green health meter when making decisions as to who to attack next. This is a grave mistake. The blue meter shows toons turn meter. For characters who have buffs, debuffs, and combo abilities — ignoring the blue bar could cost you a match.
For example, Darth Vader has some sick buffs. If you see his blue meter is almost full and your toons have special attack abilities available, now would be the time to target Vader before he puts your team at a disadvantage.
14 Don’t Ignore Healers
Healers aren’t as popular as they were a year ago, but I stand by my healers when it comes to creating a well-balanced Arena team. My personal favorite is Luminara Unduli for beginner and semi-casual players.
Not only does she do a great job of healing the team, her attacks also pack quite the punch. She’s versatile, easy to farm, and can be leveled in gear and stats quickly. She might not be listed as a viable player anymore, but she’s a toon who can work and improve just about any team.
13 Work To Unlock Darth Vader
Luminara may be easy to farm but Vader takes patience and lots of grinding. Despite it being such a pain to unlock him, it's so worth it. This is especially true when building a Sith team or combining characters like Maul, Sidious, Nihulus, and Dooku.
Darth Vader isn’t the most powerful Sith toon, it’s his abilities which make him a must-have. He can cripple a team almost immediately, allowing your other toons an easy job of eliminating those opponents one by one.
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12 Use Crystals To Purchase Energy Refreshes
Once you start to move up in the Arena ranks, you’ll have more crystals at your disposal. The first instinct most players follow is to use those crystals in purchasing packs to acquire more toons.
While there’s nothing wrong with this, it's still a gamble.
The most efficient means behind using crystals (especially for free-to-play players) is in refreshing energy. This allows you to Sim or battle for gear and shards, always helping towards achieving the goals you have for your toons and teams.
11 Focused Farming
With so many new toons being added, along with favorites each player would like to have, it’s easy to lose focus when farming. When I first began playing about two years ago, I was farming almost 30 characters at one time. Huge mistake.
To this day, over half those toons are worthless. Pick two teams you’d like to build and go from there. Focused farming will help FTP players level their toons faster, creating more opportunities for future farming and grinding.
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10 New Players Should Focus On Toons Before Ships
When Star Wars: Galaxy of Heroes added ships to the mix, many fans were eager to start farming teams. The excitement is real, and if you enjoy ships as much as I do, it’ll be the first thing you’ll want to build up.
Unfortunately, this is a wrong move for the game.
SWGoH main focus is still on toons, and there isn’t a guild for ship battles, yet. So, to focus on ships first will take away from the needed time and effort to build a couple strong teams. The devs know this, which is why most popular team characters also have ships attached to their toon. You can still farm ships, just be careful not to waste crystals and time doing it.
9 Always Be Looking For Coming Events
Events are a huge way for FTP players to unlock new characters while also earning gear and mods towards existing toons. Each event will always have some sort of bonus, and if you can’t use the gear, donate to other members of your guild.
New players will have a difficult time ranking up in events, but the experience one can gain from playing them is worth the time. Events also teach players how to use new characters as well as how to build specialized teams like a rebel squad or a Clone team.
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8 Use The Find Button
Veteran players know this, but most newbies overlook this very helpful feature. When pulling up a character’s details, directly under shards is the button “find.” In hitting this button, players can search for gear and shards across every mode in SWGoH.
This will help a player to determine where their focus should be when farming. For example, if most of your toons need gear from light battles, then that is where you should be focusing energy first. This same tip applies to ships too.
7 Cantina Battles Are Great For Shard Farming
New players will most likely want to focus on completing battles in the Cantina Mode first, along with light and dark side battles. Cantina mode not only has many of the key characters shards hidden throughout it, but it also contains a wide variety of gear to strengthen those toons too.
Most of my top toons were farmed through Cantina battles. Once unlocking a character, find battles which offer their shards as a reward and focus on playing those to level the toon up quickly.
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6 Leader Abilities Play A Key Role
Certain toons have stronger leader abilities over others, and some don’t even have any. For new SWGoH players, the leadership ability can be confusing. But in learning how they work with other toons will put you on the path towards building a team which syncs well together.
Syncing abilities is what makes for a powerful team, allowing players to rank higher in Arena battles and earn the currency and crystals they need to farm properly. Knowing the leadership strengths of your characters will allow a player to swap toons in and out and create a variety of strong teams.
5 Rank Those Capital Ships
Capital ships may not seem as fancy as the toon ships, but their importance plays a much bigger role than most realize. They function as the foundation for your ship team, much like a leader does in land battles.
Before spending hours farming up the best ship team, focus on a capital ship and then on the rest of the team. Capital ships provide AOE, healing, and turn meter advantage. Underestimating the value of a capital ship will only make farming a proper ship team more difficult.
4 Power Of The Tank
Back when Star Wars: Galaxy of Heroes first began, Chewbacca was the ultimate tank to have on your prime Arena team. While his statistics aren’t as powerful as say, Baze, who is essentially the new Chewie, he’s still a good toon to farm.
Tanks can sway the momentum of a battle like no other character. Having a strong tank who is geared and leveled to the hilt will give your team the advantage it needs. Other popular and proven tanks include Sun Fac, General Kenobi, and Shoretrooper. Fives isn’t bad but be careful because he doesn’t have a taunt ability.
3 Avoid Binge Playing
To most gamers, this statement likely seems absurd, but there is a method to the madness of Star Wars: Galaxy of Heroes. Most of the daily requirements have time limits placed on them, making a player wait a specified amount of time before doing the activity again.
To farm efficiently, the best method is to play in short bursts as opposed to binge playing. This way, you’ll be able to use the energy from drops without wasting crystals on refreshes while also maintaining a structure towards farming key toons.
2 Understand Buffs And De-buffs
Star Wars: Galaxy of Heroes is a strategic game, much like playing chess. The best players are always thinking seven moves ahead, putting together strategies in how to use their toons buffs and debuffs.
These abilities have the power to change any matchup.
Read through the forums and find the best toons who sync with other characters regarding their buffs and debuffs. There are also plenty of sites which list all the buff and debuff abilities, breaking down how they work for a specific toon and with team characters.
1 Be Patient
If you’re looking to excel quickly and easily then Star Wars: Galaxy of Heroes might not be the mobile game you’re looking for. I’ve been playing the game for about two years as an FTP player and only have about four very strong teams.
There are no quick cheats towards being the best in SWGoH. The pros of the gameplay multiple times every day, mashing a combination of PTP and FTP. Find what works best for you and create an action plan towards building on a strong team. Above all else, enjoy yourself and try not to get caught up in what others have.
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Star Wars Galaxies | |
---|---|
Developer(s) | Sony Online Entertainment |
Publisher(s) | LucasArts |
Director(s) | Raph Koster |
Producer(s) | John Donham |
Designer(s) | Cinco Barnes |
Programmer(s) | Jeff Grills |
Artist(s) | Jake Rodgers |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
Star Wars Galaxies was a Star Wars themed massively multiplayer online role-playing game (MMORPG) for Microsoft Windows, developed by Sony Online Entertainment and published by LucasArts.[1]
Released June 26, 2003, to much critical acclaim, it spawned three expansions through 2005. The game was completely overhauled in the last expansion, which frustrated many longtime subscribers.[2]Star Wars Galaxies continued operation for six more years.
The servers shut down on December 15, 2011.[3] Notwithstanding the game's closure, there are several private emulator projects in various stages of development that intend to allow users to experience Star Wars Galaxies in different incarnations of the game's existence.
- 2Release and expansions
- 3Later history
- 5Gameplay
Development[edit]
The game was first announced in 2000, when LucasArts Entertainment began a partnership with EverQuest creators Verant Interactive Inc. and Sony Online Entertainment to create the first massively multiplayer Star Wars online role-playing game.[1][4] The announcement included an expected release date of 2001 and that the game would take place during the original trilogy era.
On 17 May 2001, even before the game went into public beta testing, the first expansion's development was announced.[5] The yet unnamed add-on, which was expected to be available six months after the initial product release, would be a space simulation and enable players to own and fly starships which would allow interplanetary travel and space combat. The release date of the initial product, the ground-based component, was updated to the second half of 2002. The staggered release schedule of the space component of the Star Wars Galaxies series was said to benefit players because they would have time to establish their characters and explore different elements of the core game before adding the space layer.[6] Traveling between planets would be accomplished through the use of public shuttles, which would ferry characters from world to world. A new official site was also released on the same day that put more of an emphasis behind the community of the game. It included new screen shots, movies, an updated FAQ, concept art, development team member's profiles, features about the game, and a new forum.[7] The site reached 100,001 users by December 2001.[8] Throughout the next year after the release of the new site, new content would be revealed. This content included information on species and locations, new images and movies of different game elements, and 360 degree QuickTime VR panoramas of different locations.
The closed beta test began in July 2002.[9] SOE would share more information on the game as the beta moved forward. This would include more screen shots, information on match making services, the fact that players would be permitted only one character per server,[10] and skill trees and how the skill-based system would function.[11] LucasArts also said in 2002 that both the Xbox[12] and PlayStation 2[13] would get a version of the game, however both versions were cancelled.
The game was originally to be released on April 15, 2003.[14][15] They also announced on December 20, 2002, that the ground-based component of Star Wars Galaxies would be called An Empire Divided and that the game's online community had grown to over 400,000 users since its inception in November 2000. At the time, this represented one of the largest ever fan communities amassed for any game prior to retail availability.[14]An Empire Divided would later be delayed to June 26, 2003.[16]
Release and expansions[edit]
An Empire Divided[edit]
Star Wars Galaxies before Jump to Lightspeed
The base game, titled Star Wars Galaxies: An Empire Divided, was released on 26 June 2003 in the USA and on 7 November 2003 in Europe. A localized version for the Japanese market was published by EA Japan on 23 December 2004. Japanese acceptance of the game was low, and in November 2005 the servers were shut down and existing accounts migrated to US servers.
At the time of its initial release, the game was very different from how it ended up. Vehicles and creature mounts were not yet implemented. While player housing was available at the time of launch, the ability to incorporate groups of houses into cities didn't come until November 2003. Each character and creature possessed three 'pools' (called Health, Action, and Mind; or 'HAM') that represented his or her physical and mental reserves. Most attacks specifically targeted one of these three pools and any action the character took also depleted one or more of the pools. When any one of those pools was fully depleted, the character would fall unconscious. Combat, then, required the player to carefully manage his or her actions to avoid depleting a pool.
Character progression was vastly different at release as well. Characters started out in one of six basic professions (Medic, Brawler, Marksman, Scout, Entertainer, or Artisan) and could pick up any of the other five at any time after character creation. Each profession consisted of a tree-like structure of skills, with a single Novice level, four independent branches of four levels each, and a Master level which required completion of all four branches. Characters purchased these skills with experience points gained through a related activity. For example, an Entertainer could purchase skills to get better at playing music, but only with Musician experience points. Dancing experience points were entirely separate and could only be used to purchase dancing skills.
In addition to the basic professions, characters could specialize into advanced professions such as Bounty Hunter, Creature Handler, Ranger, Doctor, and Musician. There were a total of 24 advanced professions, although there was no way for characters to obtain all of them at once. Each advanced profession had certain skill requirements from the base professions that had to be met, some more restrictive than others.
Jedi were not available as a starting profession, or even as an advanced profession. The developers stated only that certain in-game actions would open up a Force-sensitive character slot. The actions required were left for players to discover. It eventually turned out that characters had to achieve Master level in random professions. At first the player had to complete four master level classes which were randomly chosen and unknown to the player. The developers then introduced Holocrons which would inform the player of the first, then after completion second master class required. At various times the number of master levels needed ranged from four to seven and the number revealed by holocrons varied from two to four. Because of the difficulty in obtaining a force sensitive (Jedi) character, the profession had many advantages in combat, often capable of taking on very powerful enemies or defeating entire groups of other non-Jedi characters in Player vs. Player combat. The first Force-sensitive character slot was unlocked on 7 November 2003.[17]
Jump to Lightspeed[edit]
This first expansion, Jump to Lightspeed, was released on 27 October 2004. Two new races were added: Sullustan and Ithorian. The expansion added space combat. Characters choose one of three factions in the new Pilot sub-profession: Rebel, Imperial, or Freelance. The playable sectors include the space surrounding the 10 planets of the game as well as Ord Mantell, Kessel and 'Deep Space.' Combat is real-time and twitch-oriented like a first-person shooter and can be played with a joystick at the player's option. A new Artisan profession, Shipwright (now subsumed into the Trader profession as part of the Structures specialty), was also introduced. This profession created ships, shields, armor, weapons, etc. for players. They also have the ability to take looted components from space and reverse engineer them into better components. Players can construct their own ships with a base chassis, adding their own reactors, weapons, armor, shields, aesthetics and more, all of which visually change the starship's appearance. In many ways, this is the spiritual successor to the hit LucasArt's space combat flight simulator game Star Wars: X-Wing vs. TIE Fighter, as the theme, interface and objectives are quite similar.
Rage of the Wookiees[edit]
The second expansion, Episode III Rage of the Wookiees, was announced on 9 March 2005 and released on 5 May 2005. It added the Wookiee planet of Kashyyyk and its corresponding space sector. Kashyyyk is different from the previous 10 planets: rather than being 16 square kilometers of openly navigable area, it is divided into a small central area with several instanced 'dungeon' areas. A new space zone was also added. Other content added in this expansion included the ability to add cybernetic limbs to a player character and quests for two new creature mounts and three new starships. A substantial portion of the content for this expansion was adapted from the film Star Wars: Episode III – Revenge of the Sith which was released to theaters in the U.S. on May 19, two weeks after the expansion release.
Other features included new starfighters, resource mining in space, and cybernetic limbs for player characters. The cybernetic limbs, however, were not due to the loss of an arm in combat. The player had to obtain the arm and then surgically attach it. Customers who purchased the expansion also received a limited-edition Varactyl pet as a player mount. Rage of the Wookiees expansion also added a few quests, one allowed the player to obtain a pet Bolotaur after going through several tasks. The Bolotaur is similar to the Veractyl but larger and brown.
Gameplay mechanics for combat and armor/weapon systems received a major alteration on April 27, 2005,[18] when SOE released the Combat Upgrade that replaced a system that allowed players with combat professions to stack defensive abilities from various skill sets, while also fixing an exploit that allowed players to have their character attack freshly spawning non-player characters (NPC) and creatures while away from their computers in order to gain combat skill experience.
Trials of Obi-Wan[edit]
The third expansion, Star Wars Galaxies: Trials of Obi-Wan, was announced on 19 August 2005 and released on 1 November 2005. This expansion added the ground planet of Mustafar to the game. No new space sector was added with this expansion. Like the previous expansion, much of the content is related to Revenge of the Sith, which was released to DVD on the same day as the expansion was released. Additional content, including the presence of the droid HK-47, is based on the Knights of the Old Republic games.
One week after this release the entire character development process was changed in the New Game Enhancements (NGE). Major changes included the reduction and simplification of professions, simplification of gameplay mechanics, and Jedi becoming a starting profession. This led to a number of players demanding their money back for the expansion. After a week or two of protests Sony offered refunds to anyone who asked for it. Many player towns became ghost towns due to the reaction of long term players who decided to depart en masse.
Star Wars Galaxies after the Combat Upgrade
Star Wars Galaxies after the NGE
Later history[edit]
Trading Card Game[edit]
On 27 August 2008, following the success of SOE's Legends of Norrath, LucasArts and SOE released Champions of the Force, an online trading card game based on Star Wars Galaxies. In the game, players could collect, battle, and trade with each other as well as buy new cards with money and get new in-game items from the cards to use; such as podracers and house paintings. Over one hundred cards were created for players to find and play against others with new artwork featured on each card.
Server closures[edit]
On 16 September 2009, SOE informed all current and past account holders of the forthcoming closure of 12 servers (galaxies): Corbantis, Europe-Infinity, Intrepid, Kauri, Kettemoor, Lowca, Naritus, Scylla, Tarquinas, Tempest, Valcyn and Wanderhome. Character creation on these servers was disabled on September 15, 2009, with the final closure of the servers on October 15, 2009. Players with characters on the affected servers were offered free character transfer to one of the 13 remaining servers.
Hacking incident[edit]
On May 3, 2011, SOE issued a press release stating that all SOE have been isolated from the Internet, due to massive and widespread security infiltrations of various games, servers, databases. Security teams (and the FBI) were called-in and at that time no information was available regarding when the services would be restored. Initial reports indicated personal data of 20-30 million customers has potentially been compromised, none within the USA. The information compromised was old information including addresses and CC information from 2007. All SOE webpages were re-directed temporarily to a customer announcement and a press release page.[19] On 14 May 2011, SOE declared everything safe and reopened all servers. SOE offered a free 30-day membership for gamers with memberships and a 1:1 ratio of days lost. Once opened they have given every account 45 free days as well as a minor object of decoration as a 'perk' for waiting out the cause.
On May 17, 2011, SOE released Hotfix 19.17 which introduced the new feature of bounty-hunting in space. This allows players to place a bounty on players of the opposite faction who have recently destroyed their ship in space combat. This allowed bounty hunters to pick these targets up as missions and pursue them in space for the monetary reward (up to 1 million credits) the player has placed on the target.
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Closure[edit]
On 24 June 2011, SOE and LucasArts announced that they had mutually agreed to shut down Star Wars Galaxies on 15 December 2011.[20] According to the SOE announcement, both LucasArts and SOE came to the agreement that 'If you are an active subscriber in good standing as of September 15, 2011, then you can play for free for the final months. Players wishing to play through the end of the game and participate in the galaxy-ending event planned for the last week of live service in December will need to re-activate or join the game on or before September 15th. No new or reactivated accounts will be accepted after September 15, 2011.'[21]
On December 15, 2011, at 9:01 PM Pacific time, the servers of Star Wars Galaxies shut down, disconnecting those still playing and not allowing any entry back to the game. The final five hours were broadcast in a live stream by Giant Bomb, with Kotaku reporting events as they happened on the Giant Bomb stream, including a final player versus player event between the Galactic Empire and The Rebels, as well as an appearance from the Force Ghost of Obi-Wan Kenobi as depicted in The Empire Strikes Back and Return of the Jedi.[22][23]
Emulation[edit]
In December 2004, a team of two developers began the SWGEmu project by reverse engineering the official gameclient and writing a server that communicates with it in the same way the original SOE servers did.[24] By writing their own server code, emulator developers hope to avoid legal issues with Daybreak or Lucasarts. Since then, many other player-run servers have appeared offering both pre combat upgrade and New Game Experience versions of SWG.
Setting[edit]
The game events were originally set following the destruction of the Death Star in Episode IV: A New Hope, but before the beginning of The Empire Strikes Back. Even though the battle of Hoth has been included this does not change the timeline. Some parts of the game include past 'missions' to before the destruction of the Death Star.
The game launched with 10 planets: Tatooine, Naboo, Corellia, Talus, Rori, Dantooine, Lok, Yavin IV, the forest moon of Endor, and Dathomir. In the second expansion, Rage of the Wookiees, the Wookiee home planet Kashyyyk was added. In the third expansion, Trials of Obi-Wan, the planet Mustafar was added. Each of the original 10 planets are represented by approximately 225 square kilometers (15 km x 15 km maps) of game space.[25] In contrast, the expansion planets of Kashyyyk and Mustafar are smaller, constructed differently (e.g. instances) and in some cases imposed different rules than the original, such as terrain that is not traversable (i.e. mountains or hills that cannot be climbed over).[26][27] In addition to the 12 planets, there are 12 space zones, each encompassing approximately 3400 cubic kilometers (15 km cubes) of fully navigable space. Nine of them are associated with one or more of the playable planets: Tattoo (Tatooine), Naboo (Naboo and Rori), Corellia (Corellia and Talus), Dantooine, Karthakk (Lok), Yavin, Endor, Dathomir, and Kashyyyk. (Mustafar has no associated space zone.) Kessel and Deep Space have no planets and are used for high-level gameplay and player-versus-player combat. The Ord Mantell sector was released in January 2008 as a new space-only zone, though there is a space station there (called Nova Orion) where pilots can land and acquire quests. The planet Hoth was added in November 2008 as part of an instance, but could only be explored during the events of the Battle of Echo Base.
Examples of characters and points of interest that players could visit within the game include R2-D2, C-3PO, their escape pod on Tatooine, the Naboo Royal Palace, the abandoned Rebel bases on Dantooine and Yavin IV, the notorious pirate Nym in his stronghold on Lok, Ewoks and Rancors. Other main characters include Luke Skywalker, Han Solo, Princess Leia, Darth Vader, Chewbacca, Emperor Palpatine, Admiral Ackbar, Jan Dodonna, Boba Fett, Jabba, Borvo the Hutt, Bib Fortuna, Salacious Crumb, General Otto, Captain Panaka (appears as Colonel Panaka), Max Rebo, Wedge Antilles, Gavyn Sykes, Watto, Boss Nass, the 'reincarnation' of General Grievous as NK-Necrosis, Taga Olak, Jefa Bowa and the Force ghost of Obi-Wan Kenobi.
References are also made of characters from the Star Wars expanded universe, such as Grand Admiral Thrawn. Mara Jade from the Thrawn trilogy could be found in the Deathwatch bunker, as well as in Theed on Naboo for Empire Day. HK-47 from the Knights of the Old Republic video games is the main boss involved in the Champion of Mustafar quest.
The game also references the other two Star Wars spin-off films, in that the player may encounter the Gorax species from Caravan of Courage: An Ewok Adventure, and the base of the Sanyassan Marauders, as seen in Ewoks: The Battle for Endor.
Gameplay[edit]
The ten species that were available to players included: Human, Twi'lek, Zabrak, Wookiee, Trandoshan, Rodian, Mon Calamari, Bothan, Sullustan and Ithorian.
There were twelve professions in the game after the NGE (34 pre-NGE): Jedi, Bounty Hunter, Smuggler, Commando, Spy, Officer, Medic, Entertainer and Trader. Trader was further divided into four separate professions: Domestic Goods (tailoring and cooking), Engineering (droid and vehicle crafting), Structures (shipwright and architect), Munitions (weapons and armor crafting). Progress in these professions was divided into three separate experience source groups: combat, crafting and entertaining. In addition to these professions, a character could also pursue three optional (they could be advanced in regardless of chosen main profession nor progress in it): Pilot, Chronicler and Politician. During the Pre-NGE, customization was easier due to 'skill points' which could be spread amongst many different profession trees.
- Pilot sub-profession allowed users to load out and use spaceships specific to three different career paths represented GCW alignment (Imperial, Neutral, and Rebel). Advancement in profession was based on obtaining experience via space combat and completion of missions assigned by chosen wing command (three different available for each faction). Pilots may also enter atmospheric flight mode and engage in combat attacking targets on planet surface (i.e. opposing faction PvP flagged players).
- Chronicler sub-profession allowed to build holocrons with player created quests: placed props (temporarily existing in game world items and NPCs), objectives and narration. Advancement in profession is based on obtaining experience via constructing holocrones and having other players complete and rate such creations.
- Politician profession allowed users to create and manage a player city. Acquired and completed automatically when a player places a structure belonging to him.
Characters could specialize in three different areas of their main professions by selecting 'expertise' options, including Beast Mastery (BM). The Trader professions shared not only BM expertise but also general expertise (which include specializing in resource sampling and mining via player placed structures - harvesters, reverse engineering, manufacturing via player placed structures - factories and vendors maintenance), third expertise consists of two given trader type specific areas of crafting specialization.All professions were combat capable although with definite bias towards combat professions prowess, followed by entertainers (HtH combat based on Drama expertise and/or BM expertise) and traders (combat based solely on pet crafted droids or BM expertise). Although some of combat professions are more prone to fall into generic roles of tank/dps/support all of them can specialize via expertise and correctly built items configuration (armor/clothing and weaponry is entirely player created and developed; its quality, enhancements and efficiency based on crafter's equipment and quality and proper composition of resources; drop and quest reward items are sub-par). This system allows the combat to be more balanced between different professions, while retaining variety of playstyles. The only generic role reserved to single profession is healer, as only Medic can heal another character. However all combat professions have sustainable self healing option.
The Jump to Lightspeed expansion made individual ships attainable by players for the first time. This allowed players to acquire and pilot ships of various sizes. Ships ranged in size from small one-man fighter craft to larger gunships with up to three decks. Some players choose to play most of the game in space, while others play in both space and planetary settings. The TCG has added in a few other ships, as well as certain updates.
With the NGE, ground combat was changed to real-time and similar to a first-person shooter. The player must aim a targeting reticule at a target and left-click the mouse to fire. Auto-aim and auto-fire features are available, creating a more traditional combat experience, but players eschewing those options are rewarded with an increased chance to do maximum damage. As characters gain levels, they gain access to additional combat abilities called 'specials' which are activated by using the right mouse button or by clicking the ability on a toolbar. These specials usually have a cool-down period. In addition to providing especially powerful damage attacks, specials are also used to heal, buff, debuff and crowd control. Players gain the ability to use more powerful weapons as they advance in level. Players also earn 'Expertise Points' as they level up which they can use in their professions expertise 'tree'. The player can allot 45 points into various abilities and attributes to make their characters more diverse, from weapons specialties to healing and armor proficiency. Once a character reaches the max level 90 they would be able to do 'Heroic' missions with a group of up to 8 other players. Before you could enter a Heroic mission the character has to complete a pre-quest that would unlock the quest and give permission to enter the instance. To acquire the mission you had to speak to a certain NPC to start the quest and after completing granted access. The five heroic missions were: Tusken Invasion, IG88, Axkva Min, Imperial Star Destroyer, and Exar Kun. After completing these heroics you were granted one token from that instance and would have to wait another 24 hours before re-entering for more tokens. Tokens collected would get you a 5 piece jewelry set that granted advantages for that profession.
Characters can erect, own and decorate a variety of buildings, including houses, cantinas, theaters, hospitals, guild halls and city halls. These buildings, when grouped, can be organized into cities. Players hold election] via ballot box for Mayor. Elected mayors grant city members certain rights to place structures within the city and disallow the use of various civic structures by individual players as needed. Elections are held every three weeks. If another player wishes to run for mayor they can add their name at any time to the ballot box to run against the incumbent. As cities grow in population, they become eligible to add services and facilities such as vehicle repair garages, shuttleports, cloning facilities, hospitals, cantinas and garden displays. They can show up on the planet maps alongside canonical cities such as Theed and Mos Eisley.
The gameplay design encouraged realistic social institutions such as a dynamic player economy and other real-life social phenomena like a complicated division of labor. According to Star Wars Galaxies and the Division of Labor,[28] the division of labor in Star Wars Galaxies around April 2005 produced in-game results similar to those in real life. Galaxies' original game design socialized players to specialize their characters by mastering one or two professions, and to join guilds, in which players relate to one another primarily in terms of their professions.
Other features[edit]
- Single- and multi-passenger ground vehicles and starships (podracers, landspeeders, speeder bikes, swoops, X-wings, TIE fighters and YT series ships).
- Player-run virtual economy where player characters are responsible for creating many in-game items including blasters, starships, clothing, armor, food, housing, furniture and even a wide variety of droids. Items are created from player-collected raw materials and looted items.
- An extensive set of emotes, moods, and associated animations, which affect not only an avatar's physical appearance but also the text used to describe a character's speech, and even the shape of the speech bubble displayed on-screen.
- The ability for players to place bounties on opponents that participate in PvP. Player character bounty hunters can then pick up another character's 'bounty mission' on the terminals and track the character down. A bounty can be claimed at any time, regardless of the target's PvP setting. Up to three bounty hunters can be tracking a character at any given time.
- Dynamic resource spawns on planets needed for complex crafting. Each having unique name and random quality of appropriate resource statistics. Resources are divided into complex tree of origins and properties. All player made items require specific resources listed in schematic. Statistics of gathered and used resources determine item's parameters.
- An extensive character creation system. Characters can hire Entertainers to change their appearance in-game, with even more options than those available at creation. Many visual aspects of a character are thereby changeable at any time after character creation except species and gender.
- The game references and features elements from Star Wars Holiday Special, such as Lumpy's stuffed bantha, and the customs of Life Day, when the player visits Kashyyyk. The red Life Day robes that the Wookiees wore are also available during special events in the game.
- Large player run environments with complex ranking systems tailored towards each Player Association (PA). These organizations were run by player leaders and had the ability to make social alliances, and trade deals. PA's developed with complexity as players role played through the maturity of the game.
Star Wars Galaxies compilations[edit]
On top of the expansions, SOE released several compilations of their games:
- Star Wars Galaxies - The Total Experience
- This pack included the original Star Wars Galaxies (An Empire Divided), Jump to Lightspeed and the Rage of the Wookiees expansion packs. Customers who bought this pack also received a BARC speeder as a gift.
- Star Wars Galaxies - Starter Kit
- The kit was the first version of the New Game Enhancement (NGE). It contained An Empire Divided and Jump to Lightspeed. Customers who bought this pack also received a X-wing or TIE fighter instant transport vehicle as a gift.[29]
- Star Wars Galaxies - The Complete Online Adventures
- This included the original game with the first three expansion packs, a DVD of never-before released bonus features, a slide show of more than 800 pieces of Star Wars Galaxies concept art and screenshots, all set to more than an hour of orchestral in-game music, excerpts from the popular “From Pencil to Pixel” book that chronicles the art of Star Wars Galaxies and interviews with the producers, and all the cinematic trailers for the game. It also included an exclusive in-game item for use while playing – a personal AT-RT vehicle as seen in Revenge of the Sith.[30] This version was the first to be released in Australia, instead of An Empire Divided.
- Star Wars Galaxies - The Complete Online Adventures Premium Digital Download
- This included An Empire Divided, Jump to Lightspeed, Rage of the Wookiees, Trials of Obi-Wan, and players who purchase it also receive a bonus instant travel vehicle, the Queen Amidala Transport Ship and an AT-RT walker. No disc media is provided as it is an Internet download, which later came with a Queen Amidala Transport Ship (one per character), a General Grievous Wheel Bike, a Double seated Bike for the player and a friend (one per character), a Lava Flea mount (one per account), an Underground Mustafar Bunker player house (one per account), an AT-RT walker mount (one per account), a Varactyl mount (one per account).
Reception[edit]
In the United States, Star Wars Galaxies: An Empire Divided sold 370,000 copies ($16.1 million) by August 2006, after its release in June 2003. It was the country's 43rd best-selling computer game between January 2000 and August 2006. Combined sales of all Star Wars Galaxies-related games released between January 2000 and August 2006 had reached 720,000 units in the United States by the latter date.[31]
Reviews for the initial launch of the game in 2003 were mostly positive. The game was praised for its lush graphics (realistic character models, detailed architecture and lush environments),[32][33][34] liberal use of the movie soundtracks, massive world size, character customization, creative creature ecology, complex skill system, player economy interdependencies and its sandbox approach. Reviewers criticized the overwhelming complexity of the game, combat imbalances of the professions, bugginess and lack of quest content.[35]
The reviews for the first expansion, Jump to Lightspeed, praised the new space combat but criticized the ground game for its lack of sufficient improvement.[36] The reviews for the second expansion, Rage of the Wookiees, lauded the new quest content for current subscribers but lamented the combat gameplay updates and the continued bugginess of the game.[37]
Players who wished to play a Jedi character had to first unlock their Jedi slot by fulfilling an unknown list of criteria. The first player to unlock a 'Jedi slot' did so on November 7, 2003,[38] four months after the release of the game. Players criticized SOE for the substantial time commitment to unlock a Jedi, penalties for in-game death of a Jedi character which was permanent after three deaths, and monotonous game play required to acquire the Jedi character.[39] Developers responded by changing the penalty for death to skill loss in January 2004[40] and creating a quest system to unlock the character.[41][42]
Media outlets criticized the changes of the 'Combat Upgrade'[43][44] while subscription cancellations rose.[45] After the New Game Enhancements were implemented in November 2005, sparking huge demonstrations in-game from the majority of players,[46] various media outlets criticized the reduced depth and complexity of the game,[47][48][49][50] but John Smedley, president of Sony Online Entertainment, defended the decision claiming it necessary to revamp the game in order to reverse the deterioration they were seeing in the subscriber base.[51] SOE offered refunds on the Trials of Obi-Wan expansion due to it being released two days before the New Game Enhancement was announced.[52] The development team affirmed this was their desired direction for the game and that they would modify parameters to address player's concerns.[53] Features such as expertise trees were later added to the game to add complexity and differentiation to characters. After the announcement that SOE had acquired the game Vanguard: Saga of Heroes, Smedley addressed that game's players about the perceived threat of major changes to the game: 'We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players.'[54]
Subscriber numbers were originally expected to exceed 1,000,000.[55] In August 2005, SOE reported that they had sold 1,000,000 boxed copies of the game.[56] In early 2006, unconfirmed reports showed that only 10,363 subscribers were playing on a particular Friday night, but Smedley denied that subscriptions had fallen this low.[57]
In an online interview with Reddit in July 2012, John Smedley admitted to 'stupid decisions' regarding Star Wars Galaxies combat upgrade and new gaming enhancement policies,[58] and acknowledged player led emulator projects seeking to restore a free-to-playGalaxies circa April 2005, Publish 14.1, pre-Combat Upgrade, such as the SWGEmu project or the New Game Enhancements Upgrade, such as Project SWG.[58]
Novelization[edit]
Star Wars Galaxies: The Ruins of Dantooine is a novel based in part on places and events in the game. It was authored by Voronica Whitney-Robinson and Haden Blackman, the LucasArts producer of the game.[59] It was released in December 2003.[60]
References[edit]
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- ^'Star Wars Galaxies Official Web Site Surpasses 100,000 Registered Users'. LucasArts. 2001-12-17. Retrieved 2007-03-24.
- ^'Galaxies Beta'. IGN. 2002-05-03. Retrieved 2007-03-24.
- ^'Galaxies Site Update'. IGN. 2002-12-06. Retrieved 2007-03-24.
- ^'Star Wars Galaxies Site Update'. IGN. 2002-12-16. Retrieved 2007-03-24.
- ^'Galaxies on Xbox'. IGN. 2002-05-20. Retrieved 2007-03-24.
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- ^'LucasArts Announces Star Wars Galaxies: An Empire Divided Will Release June 26, 2003'. LucasArts. 2003-06-17. Retrieved 2007-03-24.
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- ^'IMPORTANT INFORMATION ABOUT STAR WARS GALAXIES'. Sony Online Entertainment. 24 June 2011. Archived from the original on 27 June 2011. Retrieved 24 June 2011.
We write to you today to inform you that on December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will end all services (MMO and Trading Card Game) for Star Wars Galaxies (SWG).
- ^'IMPORTANT INFORMATION ABOUT STAR WARS GALAXIES - STAR WARS GALAXIES SERVICE WILL END ON DECEMBER 15'. Star Wars Galaxies. Archived from the original on 2011-11-24.
- ^'Goodbye, Star Wars Galaxies'. Kotaku. 2011-12-15. Retrieved 2011-12-31.
- ^'There Is Another: The End Of Star Wars Galaxies - Part 01'. Giant Bomb. 2011-12-20. Retrieved 2011-12-31.
- ^http://kernelmag.dailydot.com/issue-sections/headline-story/15335/star-wars-galaxies-swgemu-project/
- ^'Star Wars Galaxies Online Expansion Space Overview'. Rotten Tomatoes. 2008-06-02. Archived from the original on December 26, 2007. Retrieved 2012-11-28.
- ^Star Wars - Star Wars News about the sagaArchived 2016-04-20 at the Wayback Machine
- ^'Star Wars Galaxies: Trials of Obi-Wan'. IGN. Retrieved 2012-11-28.
- ^'Star Wars Galaxies and the Division of Labor'. Swg.mrap.info. Archived from the original on 2011-10-15. Retrieved 2012-11-28.
- ^'Star Wars Galaxies: Starter Kit'. GameSpot.com. 2005-11-17. Retrieved 2012-11-28.
- ^Tim Surette (2003-07-09). 'Star Wars Galaxies gets Complete collection'. GameSpot.com. Retrieved 2012-11-28.
- ^Edge Staff (August 25, 2006). 'The Top 100 PC Games of the 21st Century'. Edge. Archived from the original on October 17, 2012.
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External links[edit]
Star Wars Galaxy Of Heroes Buying Packs
- Official website at the Wayback Machine (archived February 6, 2010)
- Star Wars Galaxies at Curlie
- Star Wars Galaxies at MobyGames
- Star Wars Galaxies on Wookieepedia, a Star Wars wiki
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Wars_Galaxies&oldid=904085080'
In Star Wars: Galaxy of Heroes, one of the ways to unlock new characters or promote existing characters is through data cards. If you go into the data cards screen, there are four generic cards/packs that have the ability to unlock characters either through granting a character shard, or providing the full character. These cards/packs are:
- Chromium Data Card
- Chromium Data Pack
- Chromium Mega-Pack
- Bronzium Data Card
What are the chances of getting a character or shard in each of these cards/packs?
Star Wars Galaxy Of Heroes Cheats
Note: the Chromium Mega-Pack (option 3) guarantees at least one character being pulled. In the case for the Mega-Pack, what are the chances of pulling a second character?
Related: How do the base number of stars impact the odds of acquiring that character?
Community♦
EllesedilEllesedil3,09266 gold badges2929 silver badges7272 bronze badges
1 Answer
The chance of getting a shard from a Bronzium card seems to be around 10%. See this spreadsheet from /r/SWGalaxyOfHeroes/.
SWGoHCantina.com has a breakdown of drops from Chromium cards. It looks like the total chance at a character is around 25% (with 2* and 3* being more prevalent than 1* or 4*), with shards taking the remaining 75%. It doesn't look like they have data for the 4- or 8-packs specifically — which makes sense given that it would cost thousands to get a statistically significant number of them — but I would hypothesize that the non-guaranteed cards are simply treated exactly like normal individual cards.
So for example, the 4-pack would have a 1 - 0.754 ~= 68% chance of pulling one or more characters and a 4×(0.25×0.753) ~= 42% chance of pulling exactly one character. The average number of characters per each 4-pack will be exactly 1:
4×(0.254) + 1×4×(0.25×0.753) + 2×6×(0.252×0.752) + 3×4×(0.75×0.253)
Matthew ReadMatthew Read16.7k99 gold badges8080 silver badges141141 bronze badges