Menu
Hearts of Iron IV is a grand strategyvideo game developed by Paradox Development Studio and published by Paradox Interactive. It was released worldwide on June 6, 2016.[1] It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series. Like previous games in the series, Hearts of Iron IV is a grand strategy wargame that focuses on World War II. The player may take control of any nation in the world in either 1936 or 1939 and lead them to victory or defeat against other countries.
Tap the Save button in the upper right corner and you return to the Mail, Contacts, Calendars settings screen. Tap Fetch New Data. Anytime changes are made to the contacts on the server now associated with your Microsoft Exchange account, those changes are pushed to your iPhone. Can I Import My Contacts From Outlook Into Android? Sign in to your account by entering your email address and password at the sign-in screen. Edit your account preferences by tapping 'Menu' and choosing 'Account Settings.' Search for contacts by tapping 'Search' and entering a contact's name in. Jan 30, 2011 The easiest way is to export your phonebook to SD card and then import it - when asked which account you want to import to you can choose exchange. Once you have done that sync wit exchange and your phone contacts will now be on your online exchange account. Been fretting over this all day. All fixed now.
Gameplay[edit]
Hearts of Iron IV is a grand strategy wargame that primarily revolves around World War II. The player may play as any nation in the world in the 1936 or 1939 start dates in singleplayer or multiplayer, although the game is not designed to go beyond 1948. A nation's military is divided between naval forces, aerial forces, and ground forces. For the ground forces, the player may train, customize, and command divisions consisting of various types of infantry, tanks, and other units. These divisions require equipment and manpower to properly fight. The navy and air force also require men and equipment, including the actual warships and warplanes that are used in combat. Equipment is produced by military factories, while ships are built by dockyards. These military factories and dockyards are, in turn, constructed by civilian factories, which also construct a variety of other buildings, produce consumer goods for the civilian population, and oversee commerce with other nations. Most nations are initially forced to devote a significant number of their civilian factories to producing consumer goods, but as the nation becomes increasingly mobilized, more factories will be freed up for other purposes. Mobilization is represented as a 'policy' that the player may adjust with the proper amount of political power, an abstract 'resource' that is also used to appoint new ministers and change other facets of the nation's government. In addition to mobilization, there are other policies, including the nation's stance on conscription and commerce.[2]
Land in Hearts of Iron IV is divided into tiny regions known as provinces, which are grouped together to form states. Each state has a certain amount of building slots, factory slots, and 10 infrastructure slots. The major seas and oceans (for warships) and the sky (for warplanes) are similarly divided into different regions. These provinces each have a type of terrain assigned to them that determines how well different types of units will perform in combat there. Divisions are placed in provinces and can attack enemy units in adjacent provinces. How well divisions perform in combat depends on various factors, such as the quality of their equipment, the weather, the type of terrain, the skill and traits of the general commanding the divisions, and the morale of both sides. Technologies can be researched to improve equipment and learn new military doctrines, among other things, which often means that a more technologically advanced nation will have an edge in combat. If a division (or a group of divisions) successfully overwhelms an enemy province, they may occupy it. Some provinces may have victory points, and if you secure enough enemy victory points, the enemy nation will capitulate. Occupying key provinces within a state allows the occupying power to access the enemy's factories and natural resources in that state. Resistance to occupation within a state can hamper the occupying power's control over it. Late in the game, nations may develop nuclear bombs if they have the proper technology, which can be used to devastate enemy provinces and states.[3]
Hearts of Iron IV also attempts to recreate the complex diplomatic relationships of the day. Nations may undertake a variety of diplomatic actions; they may sign non-aggression pacts, guarantee the independence of other nations, and offer or request military access, amongst other things. Another key feature of diplomacy is the ability to create a faction or invite other nations to an existing one. Factions represent the main alliances of the era, like the Axis and Allies (for gameplay purposes, real-world factions like the Axis and Allies are split into numerous smaller factions, like the Comintern, the Chinese United Front, and the Co-Prosperity Sphere). Faction members may assist each other in wars, making faction members very valuable assets. A number of more clandestine diplomatic actions are also available. For example, the player may justify war against other nations, spread their ideology abroad, or stage a coup. Countries in the game may be democratic, fascist, communist, or non-aligned. Each of the four ideologies have advantages and disadvantages; for example, fascist nations can go to war with other countries easily, but other nations are not as willing to trade with them as they are with democratic countries. If a different ideology becomes too popular in a country, a referendum may be held that will peacefully convert the nation to the more popular ideology. Otherwise, ideologies may come to power violently through coups, civil wars, or forced subjugation by a foreign power.[4]
While Hearts of Iron 4 does feature some scripted events, the game features a 'national focus' system that makes fixed events less necessary than in previous installments in the series. Each country in the game has a 'focus tree' with various 'national focuses' that grant certain effects or trigger events. For example, in order for the Anschluss to occur, Germany must first complete the focus that is related to it. Other focuses can grant special bonuses, like faster research times for certain technologies or extra factories. While some bonuses (like extra factories) are very tangible, others (like improvements to morale) are more abstract. These abstract bonuses are represented by 'national spirits' that can be temporary or permanent. Not all national spirits are granted by focuses, and not all spirits are entirely beneficial in nature. Fly killer machine. Focuses are completed over time; only one focus may be worked on at once, and working on one consumes some political power. Initially, only a handful of key nations, like Germany, the Soviet Union, and the United States, had unique focus trees; all other nations shared a generic one. Subsequent updates and DLCs have added focus trees to other nations as well.[5]
Hearts of Iron IV also introduces the concept of 'world tension,' an abstract representation of how close the world is to war on a scale from 0 to 100. Aggressive actions by any nation can increase world tension, while peaceful actions can decrease it. Depending on the circumstances of a nation, like their ideology, a certain level of world tension may be necessary to perform certain actions, like justifying war against another country.[6]
Expansions and mods[edit]Expansions[edit]
Mods[edit]
Hearts of Iron IV was developed to be more open-ended than previous games in the series. Partially as a result of this, the game can be more readily modded than its predecessors.[15] A variety of mods for the game, most of which can be found on the Steam Workshop, have been developed, including a number of total conversion mods that dramatically change the game. Some mods have been successful enough to attract attention from the media, such as Kaiserreich, a mod set in a world where the Central Powers won World War One, Red World, a mod set in a world where the Soviet Union won the Cold War, Millennium Dawn, a mod set in the modern day, and The Great War, a mod set in the First World War.[16][17] Some mods have also attracted controversy for alleged racism and bigotry, such as Deus Vult, a mod that adds the Knights Templar to the game and allows them to commit various atrocities.[18]
Development[edit]
Hearts of Iron IV was announced in 2014 and was originally slated for a late 2015 release.[19] At E3 2015, creative director Johan Andersson confirmed that the game would be pushed back from its original release window, with the new release date being scheduled for the first quarter of 2016. This was an attempt to resolve several issues encountered with the game.[20] In March 2016, it was announced that the game would be released on June 6, 2016, which is the 72nd anniversary of the Normandy landings.[1]
Reception[edit]
Hearts Of Iron 4 Patches
Currently, the base game has a score of 83 from review aggregator Metacritic, translating to 'generally favorable reviews'.[21]
GameSpot gave the game a positive review, writing that 'Hearts of Iron IV embodies the hard truths about all-consuming war and the international politics that guide it.' It argued that the tutorial was the only weak point, and that 'for the dedicated, Hearts of Iron IV could end up being the best grand strategy game in some time.'[25]
It was also reviewed in Kotaku, with the reviewer writing it was 'overwhelming in both its depth and, more importantly, its complexity,' and arguing that some players unfamiliar with the franchise might find the game interface too complex to easily navigate.[26]
IGN wrote a positive review, describing it as 'an incredibly complex World War II simulation that will require potentially hundreds of hours to master, both in-game and pouring over wiki articles that read like an economics textbook,' but writing that 'the payoff is brilliant for those willing to put in the time to learn.' The review praised the layout, writing 'thanks to an unusually striking look and clean, easily navigable interface, the biggest challenges Hearts of Iron 4 presents us with are the good kind: strategic planning, division composition, and fine-tuning economic and political policies.' IGN went on to conclude that Hearts of Iron IV 'is a strong contender for the title of ultimate armchair-general game. The biggest problems I can point to are almost all performance-related, putting a slow, frustrating finale on what is otherwise an ingeniously detailed strategic stimulation of just about every aspect of 20th-century global warfare.'[22]
A review in PC Gamer described it as a 'unique, beautiful, thrilling wargame.. while I found a number of flaws when I stood close to the tapestry, it's important to remember that Hearts of Iron 4 exists to encompass the whole sweep of the war.'[24]
See also[edit]References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Hearts_of_Iron_IV&oldid=902471037'
From the convoy attacks in the Battle of the Atlantic to the fierce carrier battles on the Pacific front, the Second World War saw naval innovation in both tactics and technology. The war at sea takes center stage in Hearts of Iron IV: Man the Guns, a new expansion to Paradox Development Studio’s popular strategy wargame.
We do not claim ownership of any trademarks, logos, or slogans used on this page other than our own. Jurassic park 3 download. Clicking the download button will begin the download of the software AppKiwi which allows you to download this app and play it on your PC.
DESCRIPTIONDownload LinksSCREENSHOTSYSTEM REQUIREMENTSINSTALL NOTE
File Size: 2.04 GB / Split 2 parts 2 GB Compressed
Download Hearts of Iron IV Man the Guns-CODEX
Download Part 01
Download Part 02
Download Hearts of Iron IV Man the Guns Update v1.6.1-CODEX
Download Hearts of Iron IV Man the Guns Update v1.6.2-CODEX Download Hearts of Iron IV Man the Guns Update v1.7.0 incl DLC-CODEX
NOTES: Includes the following new DLC:
Hearts of Iron IV: Radio Pack
> Hearts of Iron IV: Axis Armor Pack
Password: www.jqfaq.com
MINIMUM:
RECOMMENDED:
1. Extract
2. Burn or mount the .iso 3. Run setup.exe and install 4. Copy crack from CODEX dir to installdir 5. Play
General Notes:
• Block the game’s exe in your firewall to prevent the game from trying to go online . • If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead
As is the norm for Paradox Development Studio titles, Hearts of Iron 4 is getting a free update when Death or Dishonor, the second expansion, launches this Wednesday. There’s no rationing here.
Even if you decide not to pick up Death or Dishonor, which enhances several nations including Hungary and Austria, you’ll still be able to enjoy the free patch, titled Oak.
With the launch imminent, Paradox has revealed exactly what’s changing. It’s a big ol’ changelog, but here are the highlights:
All new air controls and interfaces including new air combat screen
Air missions and wings now visible and selectable on map with ranges etc
Radar now more visible with ranges on map that can be toggled
Added possibility to rename air wings and added historical naming schemes to most nations
It’s now possible to stop being capitulated by getting back to 90% and recovering your capital. Rules show on war participant items when they have the capitulate icon up.
Grabbing territory occupied by others in peace conferences now much more expensive
Several changes to map and strategic areas for better play
New impassable borders and areas (Sahara) making warfare in certain parts of the world much more interesting
Updated interfaces for War overview. Now with more casualties, strength and industry shown.
Updated interface for Trade for easier overview and easier checking of convoys
All the new stuff will be shown off in a stream and feature highlight on Wednesday at 15:15 CEST.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |